Vibrating objects can produce sound. The vibrating object can be a string, an air column, a membrane, etc. When the object moves outward, it pushes the air molecules, creating a region of high pressure. When it moves inward it creates a region of low pressure. As the vibrating object alternately compresses and expands the surrounding air, the disturbance travels outward from the source as a longitudinal wave.
Sound waves can be produced in a column of air and travel along a pipe in only one dimension. But the sound produced by most sources travels in three dimensions. The energy E carried by the sound wave spreads out over an area that increases proportional to the square of the distance from the source. The intensity I or energy per unit area therefore must be inverse proportional to the square of the distance from the source.
I is proportional to 1/r2
Since I is also proportional to the square of the amplitude of the wave, we have A2 is proportional to 1/r2, or A is proportional to 1/r. In three dimensions, the amplitude of an undamped wave is not constant, but decreases as 1/r, where r is the distance from the source. With damping, it decreases with distance from the source faster than 1/r.
The pressure variations ∆P of a sound wave are usually much smaller than the equilibrium pressure P. For a traveling sound wave in one-dimension we have for the pressure variations ∆P from equilibrium pressure
∆P(x,t) = ∆Pmaxsin(kx - ωt + φ).
The displacements of the air molecules from their equilibrium positions are out of phase with the pressure variation by π/2. We therefore have for the displacements ∆s from the equilibrium position
∆s(x,t) = ∆smaxcos(kx - ωt + φ).
The below shows the speed of sound in various media.
The speed of sound at standard
temperature and pressure (25 oC, 760 mm of mercury) is 343 m/s (767
miles/h). It is determined by how often the air molecules collide. The speed
of sound increases by about 6 m/s if the temperature increases by 10 oC.
Sound travels faster in liquids and solids than in gases, since the particles in
liquids and solids are closer together and can respond more quickly to the
motion of their neighbors. The speed of sound in water is ~1500 m/s, in iron it
is ~5000 m/s.
The speed of a sound wave through a medium does NOT depend on the frequency of the wave.
Link: Speed of sound in various media
Middle C on the musical scale has a frequency of 262 Hz. What is the
wavelength of the sound wave?
v = λf, λ = v/f = (340 m/s)/(262/s) = 1.30 m.
What is the speed of sound in a medium where a 100 kHz frequency produces a
5.96 cm wavelength?
v = λf = (5.96 *10-2 m)*105/s = 5.96*103 m/s.
This is the speed of sound in steel.
Our ears are most sensitive to sounds in the frequency range of 3000 Hz - 4000 Hz. Almost nobody hears sounds outside the range of 20 Hz - 20000 Hz. Sound waves whose frequencies are less than 20 Hz are called infrasonic waves and sound waves whose frequencies are higher than 20000 Hz are called ultrasonic waves.
The energy carried by a sound wave is proportional to the square of its amplitude. The energy passing a unit area per unit time is called the intensity of the wave. The higher the intensity, the louder is the sound. Our ears, however, do not respond linearly to the intensity. A wave that carries twice the energy does not sound twice as loud. Sound levels β are measured using a logarithmic scale.
β = 10 log10(I/I0)
The units of β are decibels (dB). I0 = 10-12 W/m2 is the reference intensity.
What is the decibel level of a sound that is 10 times as intense as a
90.0 dB sound?
Let β0 = 10 log10(I/I0) = 90 dB.
Math: log10(10*x) = log10(10) + log10(x) = 1 + log10(x).
log10(10*I/I0) = log10(10) + log10(I/I0) = 1 + log10(I/I0).
β = 10 log10(10*I/I0) = 10 + 10 log10(I/I0) = 10 + β0 = 100 dB.
MULTIPLY the intensity by 10 < = > ADD another 10 dB to the sound level
What is the intensity of a sound that is 3.00 dB higher than a
4*10-9 W/m2 sound?
β2 - β1 = 10 log10(I2/I1) = 3. I2/I1 = 100.3 = 2.
I2 = 8*10-9 W/m2.
MULTIPLY the intensity by 2 < = > ADD another 3 dB to the sound level
Like all waves, two or more sound waves traveling through the same medium will interfere. We can have constructive and destructive interference. If a person stands equidistant from two speakers which are playing the same sound in phase, i.e. which are moving in and out together, then the two waves arrive in phase after traveling the same distance. Crest meets crest and trough meets trough at the location of the person. The amplitudes of the two waves add and the sound is loudest here. If the two speakers play the same sound but are out of phase, i.e. one is moving out while the other is moving in, then the sound has a low volume at the location of the person equidistant from the two speakers. This can easily be demonstrated by switching the wires on one of the speakers. (This is why you need to pay attention to the color of the wires when setting up your stereo). Dead spots in an auditorium are sometimes produced by destructive interference.
In a situation as shown in the figure above, let ∆ = 1 m and the speed of sound be
340 m/s. Sound at
which of the following frequencies will be loud at the position of the
1. f = 680 Hz
2. f = 1190 Hz
3. f = 340 Hz
Constructive interference: λ = ∆/m, f = v/λ = mv/∆.
Destructive interference: λ = ∆/(m + ½), f = v/λ = (m + ½)v/∆.
Here ∆ = 1 m.
If f*∆/v is an integer, we have constructive interference, if it is an integer plus ½, we have destructive interference.
Case 1: f = 680 Hz, f*∆/v = 680/340 = 2.
Case 2: f = 1190 Hz, f*∆/v = 1190/340 = 3.5.
Case 3: f = 340 Hz, f*∆/v = 340/340 = 1.
For f = 680 Hz and f = 340 Hz we have constructive interference and the sound will be loud.
Link: The Physics Classroom: Sound Waves and Music (Lessons 1 and 2)
Beats occur when two sounds have nearly, but not exactly, the same frequency. They are also the result of interference. Even though a crest may meet a trough at one instant in time at some point in space (destructive interference), at some later time at the same point a crest will meet a crest and the amplitudes will add (constructive interference). The frequency of the beats is equal to the difference in the frequencies of the two sound waves.
The two waves in the figure on the right have wavelengths of 20 and 21 units respectively. Their frequencies are v/20 and v/21, where v is the speed of sound. The frequency of the intensity variations is v/20 - v/21 = v/420.
A "showy" custom-built car has two brass horns that are supposed to produce
the same frequency but actually emit 263.8 and 264.5 Hz. What beat
frequency is produced?
Beat frequency = 264.5 Hz - 263.8 Hz = 0.7 Hz.
A piano tuner hears a beat every 2.00 s when listening to a 264.0 Hz tuning
fork and a single piano string. What are the two possible frequencies of
The two possible frequencies are 266 Hz and 262 Hz.